Studio V: Chasm


 Chasm is an interactive experience that lets the user explore a virtual world with the use of the HTC Vive.

Show Reel:

Our decision to purchase the ‘Vive’ was due to its superior performance compared to the rest of the other HMDs. The main idea that drove this project was ‘How do you develop for a piece of hardware you dont have’? The  first 9 weeks of this project was spent researching the Vive and finding alternative ways to simulate the Vive. To get as close to the Vive’s performance as we can we are utilizing different devices such as Kinect, Leap Motion and the Oculus Rift DK2.


My role in this project is mostly within Unreal Engine. The general workflow is the art team designs and develops the assets in the game and I optimize and design the level layout. Recently I have been looking after the lighting in the scene and finding the best way to keep the level lit without impacting the performance of the project. I also have been delegated the task of researching  into VR and the limitations and finding ways to make the experience more immersive.

We are at the stage now as a group where our next project will be something we want to have a go at releasing commercially. The main takeaway from this project will be the process of developing for VR.

Early footage of development:


 Development Screenshots: