Kraken is a VR experience that looks into the concept of scale. You get to take control of the kraken and fight against the pirates. Destroy the boats and collect the souls and send them to ‘Davy Jones’ ‘locker’.
The purpose of the project was to make a produce that we could sell in the future as a studio. We wanted to create a unique VR experience that would stand out from the other titles on the market.
Our goal is to contine to develop Kraken in the coming year and realease it on the steam market.
My role within Kraken was a programmer. I dedicated my time to making the game feel like we wanted too and making sure the experience felt as natural as possible.