To understand our game you need to know the concept and underlying story that drove us to where we are now with the game: VOX – The Last Mixer.
The last mixer is a platforming game set around the concept of freeing music in the world of Concertus. Concertus is a world defined by its music. The Mixers were a group of people who worked combining musical genres and in turn united the different districts. Concertus was thrown into disarray when one of the mixers obsessed with idea of power imprisoned the citizens and removed the ability to create music leaving silence in his wake. His name is White Noize.
In our game as it is today, you are set in the Techno district and you are faced with fighting off White Noizes minions. Given more time our game would let you traverse the multiple districts restoring the power of music to the people and eventually facing the final test of defeating White Noize and restoring music to Concertus.
Our vision was to design and develop a game from the ground up utilizing the game engine designed by ‘Epic Games’ “Unreal Engine 4” expanding our skills throughout this process. Our game heavily follows the typical game-play mechanics of traditional platforming games. We wanted to capture the feel of games like Rachet and Clank and Jak and Daxter, as we felt they are the best in the respect of being the smoothest of platforming experiences.
Throughout this project we made sure we kept to one mindset. We wanted to make the best experience for the player within the time we had.
A few questions that we asked ourselves throughout this process were:
– What makes a game enjoyable?
– How can we build upon existing game-play strategies to create a fresh and exciting experience?
– What design processes can we use in order to push our game in a way that emphasizes its unique style and playability?
To talk about where this project lies within the creative world or in turn its context is quite simple. We as a team of six individuals with limited experience in the art of game design, wanted to design a level within the video game structure that allowed the player to explore a detailed and immersive environment. Our game can be defined as a third person, 3D platforming experience driven by a strong narrative.
A unique part of this process was the concept of working in a much larger group than what I had previously experienced. Working in a larger group requires a lot of careful planning and preemptive thought to make sure we deliver what we set out to accomplish. An important part of why we managed to get where we are now is how we planned our group from the beginning. We made sure right from the start that we would have set roles in regards to the development of the game staring from the conceptualizing stage through the initial design to the final packaged game.
My role/title in this project was a Technical Specialist. Essentially my input into this game was to work with Levi designing and implementing all the code that drives the game. Alongside working on the coding I spent a large chunk of my time working on the level design right from putting in placeholder assets getting a rough idea of the layout we wanted to the final rendered game that we are presenting. Throughout the process of working on this game i have expanded my knowledge and expertise in working within the framework of Unreal Engine 4. I have greatly increased my proficiency in blueprinting, particle creation, level design, material creation and working with destructive objects.
Looking back on this project I feel that we have successfully created what we proposed at the beginning of the semester. I have enjoyed every second that I spent developing this game and all the skills that I have obtained though this process will benefit my future projects that I will work on within this degree and when I eventually progress into working full-time in game design.
Tyler Hinde – http://www.tylerhinde.com
Levi Jacobsen – http://creativetechnologies.aut.ac.nz/~xdn5981
Benjamin Bray – http://www.Benjaminbraycreative.com
Charles Hlavac – http://creativetechnologies.aut.ac.nz/~xxv0601/
James Hurlock – http://jameshurlockportfolio.weebly.com/index.html